![]() ![]() Added a light to the eastern side of the map (visibility) No more helpful marines at the start, you're on your own now. Texture swap to match original map a bit better Soft/Hardware rendering: Preferably hardware, as software can give the coloured lighting some ugly results (In my opinion)Ĭompletion Time: On the default difficulty (Skill 3/Hurt me plenty) around 1 or 2 hour(s) Jumping or crouching?: You don't have to, I will say that you can "speedrun" areas with these enabled but it's no skin off my bonesĬompatibility settings?: No, although you can mix and match if you like MAP format: GZDoom with the Universal Doom Mapping Format (UDMF) MAP(s) playable: Currently MAP01 through to MAP11 (MAP12 and MAP13 is now in the works) ![]() IWAD/Source port Required: Doom 2 (Obviously) and GZDoom as a source port ![]() Tested port(s): GZDoom versions 4.3.3 and 4.4.2 Thank you for reading and happy doomsday people! I want to make as many people happy as possible, while still making the WAD I've always wanted to make. I hope you enjoy the WAD, criticism is EXTREMELY welcome. If there are quirks that don't work or the design/difficulty is far off the spectrum for you, let me know. ![]() The WAD is not currently finished, so expect updates every now and then until this becomes a complete 32 level megawad with all the necessary additions that I want to include with it - such as custom music and lighting effects, ambient sounds and some more. Welcome to Doom 2 Re-Imagined, an attempt to completely remake all of Doom 2's maps from scratch - remade whilst retaining the original level's layout (in a strange and hell-twisted way) with a difficulty level that is similar to Final Doom rather than Doom 2, but hey - the demons are back with a bit of a vengeance so it sort of makes sense. This isn't the first WAD I've made, but rather the first official one. Hello, this is the first WAD I have ever attempted to upload to the public. ![]()
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